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View All on GitHubA high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
A high performance, editable terrain system for Godot 4.
AI Summary: Improve the Terrain3D Godot addon by making debug view settings (heightmap, contours) accessible even when custom shaders are used. This involves either injecting the settings into the material or, preferably, creating private uniforms and displaying the settings adjacent to the debug view toggle.
A high performance, editable terrain system for Godot 4.
AI Summary: Implement a configurable debug heightmap range in the Terrain3D Godot addon. This involves allowing users to adjust the minimum and maximum height values used for visualization, potentially adding support for a custom color ramp (1D texture) and/or contour lines for improved contrast and detail in the debug view, especially when working with small height scales.
A high performance, editable terrain system for Godot 4.