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View All on GitHubManguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.