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View All on GitHub Game State Machine about 2 months ago
AI Summary: Implement a game state machine in Godot 4.4 using a global script (GameState.cs) to manage game states (FREE_ROAM, BATTLE, CUTSCENE, PAUSE, GAME_OVER). This involves creating the script, defining the states using an enum, adding functions to switch between states, and implementing error handling for state changes. The state machine should persist throughout the game session and be accessible from various parts of the project.
Complexity:
3/5
enhancement good first issue