Open Issues Need Help
View All on GitHub Weapon System (Player) 2 months ago
AI Summary: Create a simple inventory system with three slots for weapons, and create test weapons to verify functionality.
Complexity:
3/5
enhancement good first issue
Health System 2 months ago
AI Summary: Implement a health system with hp and defense attributes for player and enemy characters. Damage calculation should be hp = hp - (damage - defense). A custom signal should be emitted when damage is taken. Player starts with 6 hp and 0 defense, while enemies have varying hp, defense values (at least 0 for base enemies, and >0 for bosses/elites).
Complexity:
3/5
enhancement good first issue