Open Issues Need Help
View All on GitHubAI Summary: Implement an automated system to credit contributors in releases of the Godot Shader Language Server project. This involves researching existing tools or creating a custom solution to track contributions and generate a contributor list for release notes or other documentation.
External editor support for .gdshader files
External editor support for .gdshader files
AI Summary: The task is to replace the current stderr logging in the Godot Shader Language Server with the LSP's `window/logMessage` notification for better integration with language server clients like VSCode and Neovim. This involves modifying the logging mechanism within the server's codebase to utilize the `window/logMessage` method instead of directly writing to stderr.
External editor support for .gdshader files
AI Summary: Implement a basic formatter for .gdshader files that handles indentation. This is a Minimum Viable Product (MVP) focusing solely on indentation, leaving more advanced formatting features for later.
External editor support for .gdshader files