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View All on GitHubMain game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
Main game repository for Beyond All Reason.
AI Summary: The task is to modify the behavior of Spybots (armspy, corspy) in the Beyond All Reason RTS game. Currently, when uncloaked, they automatically fire their self-destructing weapon. The goal is to change their behavior so they always remain in 'hold fire' mode, regardless of cloak status. This involves modifying the `unit_cloak_firestate.lua` file.
Main game repository for Beyond All Reason.