caiotheodoro

caiotheodoro/perfectman

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

20 good first / help-wanted issues · TypeScript · last activity Aug 20, 2026

7 stars 0 forks 7 watchers TypeScript MIT License
20 Open Issues Need Help Last updated: Aug 20, 2026

Open Issues Need Help

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caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
enhancement help wanted
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
enhancement good first issue
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript
caiotheodoro/perfectman
7

Social simulation experiment with the goal is to make AI personas feel like people: noticing unevenly, replying late, lurking, masking, forming private alliances, misreading silence, and creating emergent social drama.

TypeScript