ergonomic Bevy-native reactivity powered by FRP signals

3 Open Issues Need Help Last updated: Jul 29, 2025

Open Issues Need Help

View All on GitHub

AI Summary: The task is to add two new methods: `SignalExt::component_changed` which creates a signal that emits whenever a specified component on an entity changes, and `JonmoBuilder::component_signal_from_component_changed` which simplifies the process of using `component_changed` within the JonmoBuilder API. The implementation should mirror the existing `JonmoBuilder::signal_from_component_changed` method, adapting it to work with the new `SignalExt` method.

Complexity: 3/5
good first issue

ergonomic Bevy-native reactivity powered by FRP signals

Rust

ergonomic Bevy-native reactivity powered by FRP signals

Rust

ergonomic Bevy-native reactivity powered by FRP signals

Rust