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[Core] 플레이어 이동 & 턴 시스템 구현 3 months ago
AI Summary: This issue focuses on implementing core gameplay mechanics for a game, specifically player movement and a turn-based system. It involves setting up the PlayerController, handling input for movement, managing player movement and collisions, and establishing the basic structure for a turn manager that cycles between player and enemy turns, with a single move allowed per turn.
Complexity:
3/5
enhancement good first issue