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View All on GitHubRebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
AI Summary: The current system for painting foam on tiles is inefficient, requiring multiple TileMapLayer nodes for foam on more than one side of a single tile. The proposed solution is to expand the `Foam.png` asset to include various multi-sided foam configurations, leverage tile rotation to minimize new graphics, and update the terrain system to enable single-layer foam painting, thereby simplifying the workflow.
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
AI Summary: This issue reports a collision bug in the 'Ink combat round 1' level where players can walk through a cliff on the right side, similar to a previously reported bug. The problem is likely due to an incorrect stone tile being used underneath the grass, which lacks the necessary collision shape. The proposed solution is to replace it with a tile that has collision properties on its west and south sides.
Rebuild an unraveling world
AI Summary: When a player is simultaneously detected by two guards in stealth levels, the game triggers a double respawn, causing the level to fade out and back in after the initial respawn. This occurs because the `_on_player_detected` callback runs for each guard, independently initiating a scene reload. A proposed fix involves checking if the player is already in `DEFEATED` mode within the callback to prevent duplicate respawn logic.
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world
Rebuild an unraveling world