Open Issues Need Help
View All on GitHub Game Development • Board Games
成るを作る 29 days ago
AI Summary: Implement a selectable promotion (成る/成らない) feature for pieces in a Shogi app. The user should be able to choose whether or not to promote a piece when it reaches the promotion zone.
Complexity:
3/5
good first issue
Game Development • Board Games
駒の動きをつくる 29 days ago
good first issue
Game Development • Board Games
UIでボードと駒の描画 29 days ago
good first issue
Game Development • Board Games
駒の初期配置 about 1 month ago
good first issue
Game Development • Board Games
駒を作る about 1 month ago
AI Summary: Create all 14 piece types for a Shogi (Japanese chess) app: 8 standard pieces, 6 promoted pieces, and a representation for no piece.
Complexity:
3/5
good first issue
Game Development • Board Games
ボードを作る about 1 month ago
AI Summary: Create a 9x9 board for a shogi (Japanese chess) application. This involves designing and implementing the visual representation of the board, likely using a grid-based layout.
Complexity:
2/5
good first issue