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View All on GitHub store each glyph with only 3 bytes (intead of 6) about 1 month ago
AI Summary: The task is to optimize a 4x6 monochrome bitmap font by reducing the storage size of each glyph from 6 bytes to 3 bytes. This involves modifying the font data to pack two rows of 4-bit pixel data into each byte, requiring changes to both the font data file and the rendering code.
Complexity:
3/5
enhancement good first issue
4x6 tiny monochrome bitmap font for rendering
C
#bitmap-font#c#font#rendering#retro#tiny