Android (arm64) port of Command & Conquer: Generals - Zero Hour, built on the GPLv3 GeneralsX engine via SDL3 + DXVK (D3D8->Vulkan) on Mali. Touch controls, on-device rendering/audio fixes, self-contained packaging. Bring your own retail game files.

android arm64 cnc command-and-conquer dxvk ffmpeg game-port generals generalsx gplv3 mali mobile-gaming native-port open-source-game real-time-strategy retro-gaming rts sdl3 vulkan zero-hour
6 Open Issues Need Help Last updated: Jul 10, 2026

Open Issues Need Help

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enhancement good first issue

Android (arm64) port of Command & Conquer: Generals - Zero Hour, built on the GPLv3 GeneralsX engine via SDL3 + DXVK (D3D8->Vulkan) on Mali. Touch controls, on-device rendering/audio fixes, self-contained packaging. Bring your own retail game files.

C++
#android#arm64#cnc#command-and-conquer#dxvk#ffmpeg#game-port#generals#generalsx#gplv3#mali#mobile-gaming#native-port#open-source-game#real-time-strategy#retro-gaming#rts#sdl3#vulkan#zero-hour
documentation good first issue

Android (arm64) port of Command & Conquer: Generals - Zero Hour, built on the GPLv3 GeneralsX engine via SDL3 + DXVK (D3D8->Vulkan) on Mali. Touch controls, on-device rendering/audio fixes, self-contained packaging. Bring your own retail game files.

C++
#android#arm64#cnc#command-and-conquer#dxvk#ffmpeg#game-port#generals#generalsx#gplv3#mali#mobile-gaming#native-port#open-source-game#real-time-strategy#retro-gaming#rts#sdl3#vulkan#zero-hour
enhancement help wanted

Android (arm64) port of Command & Conquer: Generals - Zero Hour, built on the GPLv3 GeneralsX engine via SDL3 + DXVK (D3D8->Vulkan) on Mali. Touch controls, on-device rendering/audio fixes, self-contained packaging. Bring your own retail game files.

C++
#android#arm64#cnc#command-and-conquer#dxvk#ffmpeg#game-port#generals#generalsx#gplv3#mali#mobile-gaming#native-port#open-source-game#real-time-strategy#retro-gaming#rts#sdl3#vulkan#zero-hour

Android (arm64) port of Command & Conquer: Generals - Zero Hour, built on the GPLv3 GeneralsX engine via SDL3 + DXVK (D3D8->Vulkan) on Mali. Touch controls, on-device rendering/audio fixes, self-contained packaging. Bring your own retail game files.

C++
#android#arm64#cnc#command-and-conquer#dxvk#ffmpeg#game-port#generals#generalsx#gplv3#mali#mobile-gaming#native-port#open-source-game#real-time-strategy#retro-gaming#rts#sdl3#vulkan#zero-hour

Android (arm64) port of Command & Conquer: Generals - Zero Hour, built on the GPLv3 GeneralsX engine via SDL3 + DXVK (D3D8->Vulkan) on Mali. Touch controls, on-device rendering/audio fixes, self-contained packaging. Bring your own retail game files.

C++
#android#arm64#cnc#command-and-conquer#dxvk#ffmpeg#game-port#generals#generalsx#gplv3#mali#mobile-gaming#native-port#open-source-game#real-time-strategy#retro-gaming#rts#sdl3#vulkan#zero-hour

Android (arm64) port of Command & Conquer: Generals - Zero Hour, built on the GPLv3 GeneralsX engine via SDL3 + DXVK (D3D8->Vulkan) on Mali. Touch controls, on-device rendering/audio fixes, self-contained packaging. Bring your own retail game files.

C++
#android#arm64#cnc#command-and-conquer#dxvk#ffmpeg#game-port#generals#generalsx#gplv3#mali#mobile-gaming#native-port#open-source-game#real-time-strategy#retro-gaming#rts#sdl3#vulkan#zero-hour