A skydiving physics simulation

physics simulation threejs typescript vite
8 Open Issues Need Help Last updated: Aug 26, 2025

Open Issues Need Help

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Port to React Fiber about 2 months ago
documentation enhancement help wanted

A skydiving physics simulation

TypeScript
#physics#simulation#threejs#typescript#vite
enhancement help wanted good first issue

A skydiving physics simulation

TypeScript
#physics#simulation#threejs#typescript#vite

AI Summary: Implement a moving height display on the vertical height graph within the JumperSim skydiving physics simulator. This involves modifying the existing graph to dynamically show the jumper's altitude as they move through the simulation. Additionally, non-followed targets should have reduced opacity, while followed targets are highlighted.

Complexity: 3/5
enhancement good first issue

A skydiving physics simulation

TypeScript
#physics#simulation#threejs#typescript#vite

AI Summary: Implement a notification panel in a Three.js based skydiving simulator. The panel should display important information or simulation updates, disappear after 10 seconds or when dismissed, allow for an optional action button, and have a high z-index to ensure visibility.

Complexity: 3/5
enhancement help wanted good first issue

A skydiving physics simulation

TypeScript
#physics#simulation#threejs#typescript#vite

AI Summary: Enhance the existing skydiving simulator to support formation skydiving. This involves adding controls to adjust the vertical position of individual jumpers (likely through a UI element) and visually representing these adjustments with a vertical arrow on each jumper model. The arrow's direction and length should indicate the level of control applied.

Complexity: 4/5
enhancement help wanted physics

A skydiving physics simulation

TypeScript
#physics#simulation#threejs#typescript#vite
enhancement help wanted good first issue

A skydiving physics simulation

TypeScript
#physics#simulation#threejs#typescript#vite

AI Summary: Implement realistic canopy flight physics and a 3D mesh representing a skydiver under a deployed canopy in the JumperSim project. The physics should account for wing loading characteristics, and the mesh should deploy at a predefined altitude. This involves integrating the canopy physics into the existing simulation engine and creating a visually accurate 3D model.

Complexity: 4/5
enhancement help wanted

A skydiving physics simulation

TypeScript
#physics#simulation#threejs#typescript#vite

AI Summary: Implement a new 'edit mode' in JumperSim that allows users to select two points on the canvas to define a line. The plane's direction will then be aligned parallel to this line, enabling users to set the jump run direction (e.g., parallel to the runway or perpendicular for formations). This requires updating the user interface to handle the selection process and modifying the plane's orientation based on the selected points.

Complexity: 4/5
enhancement good first issue

A skydiving physics simulation

TypeScript
#physics#simulation#threejs#typescript#vite