Open Issues Need Help
View All on GitHubA skydiving physics simulation
A skydiving physics simulation
AI Summary: Implement a moving height display on the vertical height graph within the JumperSim skydiving physics simulator. This involves modifying the existing graph to dynamically show the jumper's altitude as they move through the simulation. Additionally, non-followed targets should have reduced opacity, while followed targets are highlighted.
A skydiving physics simulation
AI Summary: Implement a notification panel in a Three.js based skydiving simulator. The panel should display important information or simulation updates, disappear after 10 seconds or when dismissed, allow for an optional action button, and have a high z-index to ensure visibility.
A skydiving physics simulation
AI Summary: Enhance the existing skydiving simulator to support formation skydiving. This involves adding controls to adjust the vertical position of individual jumpers (likely through a UI element) and visually representing these adjustments with a vertical arrow on each jumper model. The arrow's direction and length should indicate the level of control applied.
A skydiving physics simulation
A skydiving physics simulation
AI Summary: Implement realistic canopy flight physics and a 3D mesh representing a skydiver under a deployed canopy in the JumperSim project. The physics should account for wing loading characteristics, and the mesh should deploy at a predefined altitude. This involves integrating the canopy physics into the existing simulation engine and creating a visually accurate 3D model.
A skydiving physics simulation
AI Summary: Implement a new 'edit mode' in JumperSim that allows users to select two points on the canvas to define a line. The plane's direction will then be aligned parallel to this line, enabling users to set the jump run direction (e.g., parallel to the runway or perpendicular for formations). This requires updating the user interface to handle the selection process and modifying the plane's orientation based on the selected points.
A skydiving physics simulation