Open Issues Need Help
View All on GitHub fire.h: a sheltered grain has nowhere to go -- the hiding-exposure function #10 opened and did not close about 1 month ago
enhancement help wanted
A fabrication simulation where nothing is faked. Dirt, not ore. An AI and a human build the ancestor of AI from the ground up.
C++
#ai-agents#factory-game#game-design#metallurgy#mineral-processing#process-simulation#simulation#unreal-engine
Deflocculation: Era 1's real tool, now that levigation works -- it moves the curve instead of filling a hole about 1 month ago
enhancement help wanted
A fabrication simulation where nothing is faked. Dirt, not ore. An AI and a human build the ancestor of AI from the ground up.
C++
#ai-agents#factory-game#game-design#metallurgy#mineral-processing#process-simulation#simulation#unreal-engine
Map Primitive Technology videos to processes, with timestamps about 2 months ago
good first issue
A fabrication simulation where nothing is faked. Dirt, not ore. An AI and a human build the ancestor of AI from the ground up.
C++
#ai-agents#factory-game#game-design#metallurgy#mineral-processing#process-simulation#simulation#unreal-engine
phase_table.h: all ten mineral densities are UNVERIFIED about 2 months ago
good first issue unverified-number
A fabrication simulation where nothing is faked. Dirt, not ore. An AI and a human build the ancestor of AI from the ground up.
C++
#ai-agents#factory-game#game-design#metallurgy#mineral-processing#process-simulation#simulation#unreal-engine