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View All on GitHub fix: Unify the way vertex attributes are generated to match varyings about 2 months ago
AI Summary: This issue aims to unify the way vertex attributes are handled in the generated shader code. Currently, vertex attributes are passed as individual named parameters to the vertex entry function, whereas the output (varyings) is packed into a struct. The proposed change is to also pack vertex attributes into a single `VertexIn` struct, making it the only parameter to the vertex entry function.
Complexity:
2/5
enhancement good first issue
🥯🐶 A reimplementation of the WebGL API on top of WebGPU, allowing for gradual migration into the future of 3d on the web
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