10 Open Issues Need Help Last updated: Nov 22, 2025

Open Issues Need Help

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AI Summary: A recent 1.7 update has introduced a regression where item stack sizes are being ignored or incorrectly applied, leading to unexpected item quantities in the UI. The issue does not generate any error logs, which may complicate debugging, and an image is provided to demonstrate the problem.

Complexity: 3/5
bug good first issue

AI Summary: The issue reports a potential client-side memory leak where a static map (`CLIENT_BLOCK_ENTITIES`) is accumulating `RepAE2BridgeBlockEntity` instances. It questions whether this storage is intentional, and if so, requests a mechanism to clear these entities when they are no longer needed to prevent indefinite memory growth.

Complexity: 2/5
bug good first issue done
bug enhancement good first issue to-do
bug good first issue recursive

AI Summary: This issue describes a regression where a 'Bridge' entity continuously spams the server log with 'world is unloading' messages every tick. This erroneous behavior occurs during server startup, not shutdown, and is potentially triggered by the modpack (FTB Skies) unloading the Overworld. It indicates a re-emergence of a previously fixed bug, as referenced by Issue #17.

Complexity: 3/5
bug good first issue feedback
bug enhancement good first issue to-do

AI Summary: Implement a user interface for the AE2-Replication Bridge block allowing users to set priority levels for replication requests, similar to ME Interfaces. This will address conflicts where auto-crafting recipes are not used due to replication priorities.

Complexity: 4/5
enhancement good first issue to-do