A high-performance, interactive 3D N-body orbital mechanics engine built from scratch using 100% Vanilla Java. This project implements celestial mechanics calculations and projects 3D spatial environments onto a 2D screen using custom trigonometric projection matrice, completely free of heavy third-party dependencies like OpenGL, Java3D, or OpenCV.

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A high-performance, interactive 3D N-body orbital mechanics engine built from scratch using 100% Vanilla Java. This project implements celestial mechanics calculations and projects 3D spatial environments onto a 2D screen using custom trigonometric projection matrice, completely free of heavy third-party dependencies like OpenGL, Java3D, or OpenCV.

Java