Open Issues Need Help
View All on GitHubBringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
AI Summary: This GitHub issue proposes enhancing the visual application of elytra trims. Currently, trims on "silk elytra" only appear on the chest portion. The request is to extend the existing vanilla trim patterns to also render on the wing layer of the elytra, ensuring a more complete and consistent visual appearance.
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
AI Summary: Implement "End Crabs", a new neutral or passive mob in LighterEnd, inspired by coconut crabs. These crabs should drop crab claws (craftable into shears) and crab meat. They should be found in forest biomes and be killable with wooden tools, even without armor. This addresses the early-game lack of shears in "End Only" runs, as iron is currently a mid-to-late game resource.
Bringing light and life to the most desolate dimension. A continuation of BetterEnd
AI Summary: The task is to reduce the spawn rate of dragonflies in the LighterEnd mod by implementing a spawn restriction similar to the one used for End Slimes. This involves modifying the relevant Java code to decrease the probability of dragonfly spawns, making them rarer and more in line with the intended rarity.
Bringing light and life to the most desolate dimension. A continuation of BetterEnd