Showing 29 of ~102 matching filters (10+ stars · Game Development)
Listbattlenet@1.19.1.3215: hash check failed
The user is reporting a "hash check failed" error when attempting to install or update the Battle.net client using Scoop version 1.19.1.3215. This indicates that the downloaded file does not match the expected checksum, suggesting a potential issue with the package source or the download process itself.
Fluid Movement Example
Create a Bevy example demonstrating the use of the `bevy_northstar` crate for pathfinding with fluid, non-grid-based movement. This example should showcase how to integrate the crate's pathfinding capabilities into a game where entities move freely, rather than being constrained to a grid. The example should also serve as a test case for future features, such as dynamic obstacle avoidance.
Double flag capture bug
Fix a bug in the King Arthur's Gold game where capturing two flags simultaneously (due to proximity) causes duplicate sound effects, chat messages, and potentially double coin rewards. The bug occurs on the HearthPlains map.
Lower semver stable versions are considered valid updates to prereleases
Fix the Satisfactory Mod Manager's update mechanism to correctly handle semver comparisons, preventing stable versions from being considered updates to pre-release versions. The current behavior incorrectly allows a stable release (e.g., 1.3.0) to be offered as an update to a pre-release version (e.g., 1.4.0-pre1). The solution involves refining the version comparison logic within the update checking process to accurately reflect semver rules and user-selected pre-release preferences.
need help
The user needs help troubleshooting a Minecraft mod (Remote player waypoints for Xaero's Map) that's failing to connect to a local server. The mod is designed to display player and marker positions from various online map plugins (Dynmap, Bluemap, etc.) within the game using Xaero's Minimap. The issue is likely related to incorrect server configuration within the mod's settings, potentially involving the 'server ip' and 'online map link' parameters. The provided log file (latest.log) may contain clues to the problem.
`ban-cooking all` generates an error if the world has no honey
The task is to fix a bug in the `ban-cooking all` script within the DFHack project. The script currently throws an error if the game world lacks honey because it doesn't check if `dfhack.matinfo.find("CREATURE:HONEY_BEE:HONEY")` returns a valid material before attempting to use it. The solution involves adding a nil check to handle the case where honey is not found.
unkown configure error code
The task is to debug a Garry's Mod addon called Background NPCs. The addon is throwing an error because a configuration variable, `_cvar_bgn_debug`, is nil. The solution involves identifying why this variable isn't being set correctly, likely due to a missing or incorrect configuration setting within the addon's configuration or the server's configuration files. The provided code snippet shows a debug drawing function that relies on this variable.
Textures break during context rebuild when running on Wayland
Debug and fix a texture rendering issue in the BZFlag game that occurs when switching between fullscreen and windowed modes on Wayland, specifically addressing texture loss and incorrect texture application after context rebuilds. This involves investigating the interaction between BZFlag's rendering code, SDL2's Wayland support, and OpenGL, potentially requiring modifications to BZFlag's texture management or context handling.
`TextColor::asHexString` result should be uppercased to avoid item desyncs in Minecraft
Modify the `TextColor::asHexString` method in the Adventure library to return uppercase hex color codes (#RRGGBB) instead of lowercase, resolving desynchronization issues with Minecraft servers like Paper that rely on uppercase hex codes for color representation.
Remove dependency on Odin Inspector in favor of UI Toolkit
The task requires a complete rewrite of the Mosaic tilemap editor's GUI, replacing the current Odin Inspector-based implementation with Unity's UI Toolkit. This involves recreating the `RuleGroupEditor` and `IntGridMatrixWindow` to maintain existing functionality while improving responsiveness. The project uses a custom rule engine and tilemap system, so familiarity with these concepts is necessary.
Issue: list allocation in ArrayUtils
Investigate and resolve the memory allocation issue within the `ArrayUtils` class of the Chris Unity framework. The issue contradicts the framework's advertised zero-allocation feature by creating garbage lists. The task involves analyzing the code, identifying the source of the allocations, and implementing a solution that eliminates them, maintaining the framework's performance characteristics.
Zestubou No Shima spider pathfinding broke
Debug and fix the broken spider pathfinding in the Zestubou No Shima map of the BOIII ReImagined Call of Duty Black Ops 3 client. The spiders are currently not moving or attacking players as intended, making it impossible to progress in the game. The fix requires investigating the game's code to identify and correct the issue with the spider AI.
sv_cheats doesnt work
Debug and fix the issue where the `sv_cheats` console command does not function correctly in the BOIII ReImagined Black Ops 3 client. The command should enable cheats when set to 1. The fix needs to be compatible with Windows 11 and address the reported high reproducibility rate of the bug.
[SUGGESTION] Room size shouldn’t be global, please
Modify the Unreal Engine plugin to allow room size definition per level via a data asset, instead of using global project settings. This involves changing how room dimensions are handled, likely requiring adjustments to data structures, blueprint nodes, and potentially C++ code for data persistence and loading.
`gui/mod-manager` does not validate return from `get_mod_info_metadata` before using
The task is to modify the `gui/mod-manager` script in the DFHack project to handle cases where `scriptmanager.get_mod_info_metadata` returns `nil`. This involves adding a check for `nil` return values before accessing the `STEAM_FILE_ID` property and implementing appropriate error handling or fallback behavior to prevent Lua exceptions when a mod's `info.txt` file is missing or corrupted.
Make multiplayer Hub UI
Design a user interface (UI) for a multiplayer game hub. The UI should include a list of available game rooms, a display of players in each room, buttons to host a game, and a chat box for communication. This task focuses solely on the UI design and does not involve implementing the underlying multiplayer functionality.
rpcs3@0.0.37-18025: download via aria2 failed
The issue describes a failed download of the rpcs3 application via aria2 within the scoop-games bucket. The task is to investigate why the download from the specified GitHub release URL failed (Error 3: Resource not found) and update the rpcs3 manifest in the scoop-games bucket to either fix the download link or use a more reliable download method.
rpcs3@0.0.37-18024: download via aria2 failed
The issue is that the download of rpcs3 (a PlayStation 3 emulator) via aria2, used by the scoop-games bucket, failed with an error indicating the resource was not found. The task is to investigate why the download from the specified GitHub release URL failed and either fix the URL in the scoop manifest or report the issue upstream to the rpcs3 project.
win11自带的Microsoft Defender Antivirus报木马
Debug why the ACE-KILLER application, designed to manage anti-cheat processes for games like Valorant and Delta Force, is being flagged as malware by Windows Defender and immediately terminates on Windows 11. This requires investigating the application's code, potentially analyzing its interactions with system processes and the anti-virus software, and resolving the false positive or identifying a genuine security issue.
[Config] Scripts: Remove or fix placeholder compression functions
The task requires either removing a placeholder image compression script (`scripts/compress-images.js`) from the Eternum project, implementing actual image compression functionality within the script, or renaming it to clearly indicate its placeholder status. This is to resolve developer confusion and remove dead code.
Phone/Radio not showing up
Debug and fix an issue where the in-game phone and radio UI fail to appear in the FiveM server HighLife Roleplay. The user has already tried reinstalling FiveM, removing NVE/Reshade, and deleting NUI storage, suggesting a deeper problem within the game's configuration or code.
DMV Driving test screen wont show up
Debug and fix a bug in the HighLife Roleplay FiveM server where the DMV driving test screen fails to load, preventing players from progressing in the game. This involves analyzing provided logs, video footage, and potentially modifying game code based on findings.
help adding song
The user needs help troubleshooting why a custom song added to the Rhythmo game's mods folder isn't loading on a Windows build. The issue likely involves a problem with the mod's structure or compatibility with the game's modding system (Polymod). Debugging will involve checking the mod's files for errors, ensuring it conforms to the game's modding guidelines, and potentially reviewing the game's logs for clues.
rpcs3@0.0.37-18014: download via aria2 failed
The issue describes a failed download of the rpcs3 application via aria2, a download manager used by Scoop. The task requires investigating why the download from the specified GitHub release URL failed (error code 3, resource not found). This likely involves checking the URL for correctness, verifying network connectivity, and potentially troubleshooting aria2 configuration or temporary file issues.
rpcs3@0.0.37-18014: download via aria2 failed
The issue is that the download of rpcs3 (a PlayStation 3 emulator) via aria2, used by the Scoop bucket for games, failed with an error indicating the resource was not found. The task is to investigate why the download from the specified GitHub release URL failed and either fix the URL in the Scoop manifest or report the problem upstream to the rpcs3 project if the URL is incorrect.
Rename Logical Bodytypes ingame option
Rename the "LOBOT" option in the Jagged Alliance 2 v1.13 game's in-game options menu to a more user-friendly name, such as "Use new merc graphics" or "Show worn equipment on mercs". This involves modifying the game's source code to change the displayed text for this setting.
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